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How Video Games Cause Problems

Today’s society has two problems with video games:

 

 

Recently there is a growing popularity of violent games on the market. Even though they have an Electronic Software Rating Board (ESRB) age rating, that does not stop young children from buying them. This happens in two ways:

 

  1. kids buy the games independently from parents (80% of stores do not ask for age verification during purchase of Mature rated games), or
  2. parents are oblivious to the violence contained in games and purchase them for their children

 

Although some studies show that violence may be slightly associated with video games, most individuals are not psychologically affected by it. However, this is not how video games are portrayed in the media. Whenever a violent act is carried out, usually by adolescent, a retrospective inquest into the history of the individual reveals the use of violent video games. Consequently, violent video games become sensationalized in the news and are indirectly blamed for the act. What is not mentioned in these reports, is that most of adolescents at one time or another, played games that have some degree of violence. In turn, video games unjustly become the scapegoat for improper parenting and other life factors that might have conditioned the individual for violence.

 

However, on this website, we focus primarily on the addiction aspect of video gaming.

Violence in Video Games - an aside
Current Trends

In recent years several addiction facilities have opened worldwide for the treatment of video game/computer addiction including:

 

Other events:

Regardless of these events, the American Psychiatric Association (APA) will not consider Video Game/Internet Addiction a formal diagnosis in their upcoming edition of the DSM, stating that more research is needed in this area.  

Medical Problems

Certain medical conditions are associated with excess video game usage. For example: